News and Updates

Security information

There has been a security breach at QA Boss, the site in charge of beta testing. If you have applied for closed beta (and it doesn’t matter if you got accepted or not), we urge you to change your passwords now. Read more »

‘Controlled chaos’ and special abilities

Colin K. M. Clarke has just published new info about special abilities in the official development blog. Read more »

Battlefield Heroes Q&A with Colin Clarke

The official Battlefield Heroes website today posted a new Q&A with Colin Clarke from Dice. The interview reveals some interesting facets of the game. Read more »

60+ screenshots added!

We have just added more than 60 new screenshots to our media section! They include:

Blasting Strike abilityblastingstrikeability02.jpg Royal Army in its full gloryRoyalRun.jpg And lots more - Yes!battlefieldheroes011.jpg

Heroes may run at no profit

Executive producer Ben Cousins spoke with videogame247 about the future of Battlefield Heroes if it did not make any profits.

Although it was not up to him to make the decision, Cousins stated that he would personally keep the game running as long as it breaks even (when there is neither a loss nor a gain).

He mentioned that Heroes will help to draw more attention to the Battlefield franchise, essentially as a “marketing tool.” Cousins also suggested that a loss may be very unlikely, referring to the positive slope of their Google Trends.

Click here to view the original story.

Two new interviews

Fun to the core

A new video interview with James Salt, the lead designer of Battlefield Heroes, was released today at GameTrailers. He explains “why the game wants to go back to the core of simple fun and monkeying around in vehicles.” Check it out:

Not a Team Fortress 2 clone

There’s also an interview with Ben Cousins from the Kikizo staff. A wide range of topics is discussed including the pay for free model and the controversy with Team Fortress 2.

Kikizo: There are fairly predictable and obvious comparisons between Heroes and Team Fortress 2. How are you going to set yourself apart from Valve’s game?

Cousins: There are enormous differences between this and Team Fortress. We’re third-person, that’s one of them. We have this historical setting. We have aircraft, tanks, jeeps, we’ve got a special ability system which is completely customizable, we’ve got a real, fully featured RPG-like leveling up and customisation system in terms of clothing items, we’re obviously Plays For Free, we’re PC-only and we’ve got very low system specs, and I think the game is much easier to get into and more immediate than Team Fortress. Really the only similarity we have with Team Fortress is that we’re a class-based shooter and we’ve got cartoony graphics.

Click here to read the rest of this interview.



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