Fun to the core

A new video interview with James Salt, the lead designer of Battlefield Heroes, was released today at GameTrailers. He explains “why the game wants to go back to the core of simple fun and monkeying around in vehicles.” Check it out:

Not a Team Fortress 2 clone

There’s also an interview with Ben Cousins from the Kikizo staff. A wide range of topics is discussed including the pay for free model and the controversy with Team Fortress 2.

Kikizo: There are fairly predictable and obvious comparisons between Heroes and Team Fortress 2. How are you going to set yourself apart from Valve’s game?

Cousins: There are enormous differences between this and Team Fortress. We’re third-person, that’s one of them. We have this historical setting. We have aircraft, tanks, jeeps, we’ve got a special ability system which is completely customizable, we’ve got a real, fully featured RPG-like leveling up and customisation system in terms of clothing items, we’re obviously Plays For Free, we’re PC-only and we’ve got very low system specs, and I think the game is much easier to get into and more immediate than Team Fortress. Really the only similarity we have with Team Fortress is that we’re a class-based shooter and we’ve got cartoony graphics.

Click here to read the rest of this interview.